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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

my hobby playing video games essay

Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.

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My Hobby is Gaming

My Hobby is Gaming

The hobby is a favorite activity that a person likes doing for recreational or entertainment purposes. In today’s busy life, all one does is come home from work, wake up again the next day and start working on. The loop keeps on repeating and repeating until the day comes when you get stressed to a level where you no longer wish you would work or earn. Making a name for yourself, for your career is all one wants and desires, but losing yourself along the way is no way of compromising with yourself or your work. Surrounded by many of my notable hobbies, going out, spending time on the computer, sports, reading, music, etc.

Whenever the word hobby comes up, one thinks of all the things that one likes doing, it can be gardening, it can be collecting flowers of different kinds, or it can be reading newspapers. Anything that suits you, this is where my conflict starts with people. I ask you as a person, do you really believe that gardening can help you lose your stress levels, and I hope your answer is a No because it is clearly a No.

How can collecting flowers help you reduce your stress levels and bring you back to a world of competitiveness? It’s almost surreal and too weird to be believed and considered true. I, however, have developed a hobby that actually helps me reduce my stress levels. Actually helps me cool down for a few hours and brings me back to my working position in no time.

I am talking about Gaming. My favorite hobby is playing video games. Yes, you might be thinking “How does gaming reduce your stress levels”. I’ll explain how. You see in a world full of competitiveness, I have found my passion and named it my hobby. Playing video games helps me to release my stress, also it relaxes me from a hard and long day of school/work. No, I am talking about the games that actually help you to understand this hard world a lot better. I am talking about competitive gaming. People from all over the world, gamers gathering around in an area, being shouted on, and cheered by a few millions of gamers, what’s better than that? Competitive gaming not only helps in actually competing but also develops a sense of “Being the best” in one. I would almost spend 1/2/3 hr playing video games each day.

Gaming is my way to relax. So, what’s better than finding your hobby is something that accelerates your desire for being the best through something that almost 50% of my readers like doing “Gaming”.  Videogames are played for the sake of entertainment. Adopting a hobby not only helps you in confirming who you are a person but who you are as a happy person who can take on any challenges and still stay stress-free because what he adapted as his hobby helps him in being that person.  There are both positive and negative effects on playing these games. Most negative effects are endured by excessive playing. Your reflexes might improve if you play games that need timing. You learn English while you play because games are usually in English. Gaming can be addictive! The cons of gaming are not that bad, it depends on how much you play and from what point you look at it.

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How to Write an Essay about Video Games: Presenting Effective Arguments in Papers

my hobby playing video games essay

Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.

It would be best to do thorough research before writing an essay about video games

Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.

You should develop an introduction that captures your reader’s interest

The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.

You must present your arguments in the body paragraphs

The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.

You may offer vivid illustrations as you write an argumentative essay about video games

Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.

You should write a conclusion for your essay

The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.

Identifying the sources you employed would be best

When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.

Proofreading is vital for developing a top-notch paper

Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:

  • Read the text aloud. This will enable you to detect any mistakes.
  • Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
  • Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
  • You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.

Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.

Extra tips for presenting better arguments in essays about video games

Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.

Nick Sinclair

Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware

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The Field of Dreams Approach: On Writing About Video Games

my hobby playing video games essay

Tony Tulathimutte on the future of video game criticism

my hobby playing video games essay

Every year, more and more great essays are published on literary sites concerning video games. In the past year I’ve especially loved entries like Janet Frishberg’s “On Playing Games, Productivity, and Right Livelihood,” Joseph Spece’s “A Harvest of Ice,” and Adam Fleming Petty’s “The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games.” But for each great essay there are a handful of others written like apologies, seemingly perennial pleas to take video games seriously as a form of meaningful narrative.

I hoped to have a conversation with a writer about games that went a little deeper. There were two main reasons I turned to the Whiting Award-winning writer Tony Tulathimutte. The first was because of his response in an interview with Playboy , in which he said that his interest in gaming probably “had something to do with my desire to bend or break formal conventions in fiction.” The second was his three thousand word essay about Clash of Clans , “Clash Rules Everything Around Me,” which was exactly the type of essay about gaming I wanted to see more of. Tulathimutte is the author of Private Citizens , which we listed as one of the 25 best novels of 2016 .

What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The ‘ Field of Dreams’ approach.

Graham Oliver: Can we have this conversation without getting stuck trying to legitimize video games as a medium?

Tony Tulathimutte: “Are video games art?” “Have we had the video game Citizen Kane  yet?”

GO: That’s such a boring and overdone conversation. I think it’s more interesting to look at the ways in which video games actually do interact with literature, and not to hold the conversation just as a demonstration of our respect.

TT: Take the respect for granted and go from there. I thought about starting a literary magazine about video games a while back, but the discourse had by then become so toxic that, even with the most anodyne academic essay you could write, the best you could hope for was that it would be ignored. There needs to be more space for this kind of writing, but I just didn’t want to wade into it then. I feel a little better about it now, which is why I did the Clash of Clans  essay.

GO: What is the difference between video game-related essays showing up on a literary site, versus a site where the primary purpose is the intersection of video games and literature? What could that site do that can’t be done (or isn’t being done) otherwise?

TT: Part of it is just volume. You can’t have a general interest magazine like the New Yorker covering video games to the same depth or degree as it does film or music or even theater. Every big magazine at this point covers video games occasionally — I know the New Yorker has written about Minecraft and No Man’s Sky , for instance. New York Magazine just did a big essay on gaming more broadly.

my hobby playing video games essay

But for some reason, there’s no video game editor at the New Yorker , no dedicated departments or verticals, except at newer places like VICE, Vox , The Verge . Unlike music or movies, video games aren’t equally distributed through the culture; it’s more compartmentalized. This owes in part to a marketing apparatus around games that caters to and fosters a specific audience, and because the audience for certain genres — responding to these pressures — became self-selecting, especially with respect to gender. Video games may be art, but they are also a STEM [Science, Technology, Engineering, and Mathematics] industry, which makes them no different from any other STEM field in that regard.

GO: It’s a question of access. I was thinking about your Clash essay; you have this entire paragraph that has to explain this massively popular and mechanically fairly simple game. Does that automatically turn off an audience who are already proficient in those basics? In which case, are you only writing for people who don’t game? I suppose that’s another conundrum of coverage in a general interest publication


TT: If you read an essay by Susan Sontag or Martin Amis about the great books, or by AndrĂ© Bazin about film, they can assume a certain level of knowledge about the text or film from their audience. I can write that way about games on my own time and my own dime, but there’s no presumed canon or general readership for games, because they’re not taught in schools and not regularly discussed in big publications. So you either write for the diehards — the equivalent of film buffs or bookworms — or for novices.

GO: Is that why we haven’t had novels which interact with video games the way David Foster Wallace did with tennis, or Ann Patchett with opera? Neither of their books included explanatory paragraphs; it’s so ingrained in our culture that it seems almost impossible to have grown up without some idea of what tennis or opera are.

TT: Most people have played a game, and the average gamer spends six hours a week playing them. I think it has less to do with the medium inherently than just the failure of writers who have approached the subject. I haven’t read everything on games, but so far, the fledgling efforts have been too literal or kind of corny. Some writers seem to think that you’re supposed to transpose the form of games into fiction — to provide this very lightly remediated experience of reading a book so that it feels like you’re playing a game.

The last thing you want to do is create a watered-down experience of gaming in a text. A book should still work as a book. It’s the usual difficulty of writing about other mediums; there’s that old chestnut that writing about music is like dancing about architecture. But there are special considerations for how to write about any form in a way that conveys deep presence and vividness comparable to the experience itself.

GO: When you’re writing about games in one form or another, do you find you prefer to write for someone who is like you — very interested in both writing and video games — or is your preference for someone in that liminal space somewhere between them?

TT: I approach it as I do with all my creative writing, which is to write for the audience of Tony. That frees to me to write things irrespective of their publishability. Right now I’m working on a long essay about Metal Gear Solid  — the whole series. That’s between ten and twenty games, depending on which ones you call canon. The dialogue alone stacks up to something like sixty thousand words each. And the companion synopsis is almost three thousand words. I’m just trying to make points about the series that haven’t been made before. Would Kill Screen or The New York Review of Books ever run that? Hell to the fuck no.

my hobby playing video games essay

If writers keep doing this, eventually there will be a readership equipped to deal with it. For the longest time there have been really smart people playing video games and wondering where all the good criticism was. It’s a discoverability issue, to a certain extent. There’s so much good writing out there about games, but most games-writing outlets cater to fairly niche perspectives. Action Button is extremely good, irreverent creative criticism, probably my favorite. Five Out of Ten is academically oriented, Kill Screen is mainstream journalism. What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The Field of Dreams approach.

GO: You said earlier (and you’ve also mentioned it in your Playboy interview) that the discourse around games is toxic and partisan. Are you talking about within or outside of the gaming community?

TT: All of it. Partisan lines have been drawn within it for purposes far beyond aesthetic disagreement. In part because so much of this discourse occurs in a medium where people are not held accountable for their words, i.e. on the internet.

GO: How does that compare to conversations within the literary community? You’ve written before, for instance, about the MFA vs. NYC debate .

TT: I want to do my part to de-estrange gaming discourse. Not de-stigmatize or demystify, but de-estrange. This cancerous shit happens everywhere — it just happens in a spectacularly aggressive and organized way in gaming.

GO: When you’re not actually writing about video games, what place do they hold in your life? Are they the stress relief at the end of the day, the reward after two hours of writing? Or something you try to avoid when you’re in the middle of a big project?

TT: I’ve played video games since I was three years old. I have loved video games a lot longer than I’ve loved literature — which is not to say more. Actually
 yeah, probably more. It just so happens that I’m a writer. I don’t feel the guilt that some people do who, even if they enjoy gaming, approach it feeling as if it’s a waste of time, or a form of entertainment which takes them away from their “real life.” You wouldn’t condemn a cineaste or a lover of literature. But a fug of non-respectability still attends video games.

That said, the reward mechanisms in most games are designed to get you hooked in cognitive motivational ways that don’t apply to most literature. So it’s absolutely possible for games to displace other things that you would want to do just as much. I don’t struggle to fit them into my life, but I probably would, if my life consisted of much more than just teaching and writing.

GO: I suppose I was thinking more about the effect on your mental state. For instance, I have to save video games for the end of the day, because I have a hard time going from the almost meditative state of game-playing into writing. How does it fit in, not in the sense of time but in how it interacts with your ability to produce writing afterwards?

TT: If a visual narrative enters my head before I start writing, it’s enormously difficult to pull myself back into writing. A huge amount of psychic inertia has to be overcome to transition from consuming a narrative to assembling one. I have a lot of wacko bird theories as to why. Perhaps language is such an information-poor medium that it demands a sparseness of input, so that you can have room to envision or create new stuff in your head. Maybe the act of viewing, which puts you in the posture of evaluation and judgment, beefs up the inner critic that makes it hard to write. That’s all pure superstition, I have nothing to base that on.

GO: What about when it comes to the type of video game? You’ve mentioned playing DotA 2 in other interviews, which is very different from more narrative-heavy single player games. In the middle of a big writing project, do you find yourself drawn more to one type of game over another?

TT: With the caveat that writers are the worst self-appraisers, I’ll say that I have not noticed any influence from the type of games I’m playing on what I write. I think games engage an entirely different part of my brain, which might also account for the difficulty I have toggling between those two modes. That said, I think longer games can work like long books — immersively — where you have to pinch your nose and take a deep breath before plunging into the Neapolitan books and it just becomes the medium you swim in for months. Some games demand a higher or more frequent degree of engagement to get any kind of nuance at all. You can play a thousand hours of DotA 2 , without coming anywhere near understanding it.

my hobby playing video games essay

GO: How does that compare to the relationship between reading and your own work? Do you avoid other people’s writing when working, or do you keep books on your desk for the sake of referencing them?

TT: I do. I try to keep a messy puddle of books around my work area, in case I want to steal something from somebody else. But I Google as much as I refer to other books. I don’t disconnect from the internet when I’m writing, like some writers who have this almost mystical anathema against technology. I generally find I benefit from my procrastination.

You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: You referred to language as being information-poor a minute ago, which reminds me of the AGNI essay you wrote on boredom. The thesis of that essay was basically that boredom in literature is okay. Can you also apply that idea to video games? Can there be meaningful or productive boredom while playing, through the act of repetition, for instance? I just played Her Story, which I know you enjoyed, and while it has a super interesting story you have to slog through a certain amount of repetition to get to it.

TT: The democratization of game creation is producing a wider range of games, like the Super 8 camera did with film. You can have vignette-style games like Nina Freeman’s —  Cibele , how do you Do It? , Freshman Year , etc. You can have “walking simulators” that are almost purely meditative, like Gone Home , Firewatch , or Dear Esther . I just saw a piece on a game based on Thoreau’s Walden .

my hobby playing video games essay

The impulses and tendencies that make people want to create literature are present. It will happen more as people are able to do what they want to do, without enormous corporate financial support or even crowdfunding, which, to an extent, just moves the bottom line to having to be crowd-pleasing. Games can be plenty boring in spite of themselves, even if that’s not what they’re trying to do. It’s a clichĂ© by now to point out that the most time investment-heavy games like World of Warcraft consist largely of “grinding.” Or, if you play something like DotA 2 , queuing for a game.

GO: For DotA 2 you also have to spend a lot of time reading up on viable builds. Work that’s not in actually playing the game.

TT: Yes, although I will say that that intellectual work doesn’t feel like tedious labor to me. I have fun looking up builds. The deep strategy and understanding are coextensive with the pleasure of playing the game.

Moments of boredom are built into games for reasons that range from comedy to suspense. I think a lot about the moment in Final Fantasy VI where you’re directed to just wait at the edge of a floating continent for a character to come along. On the one hand you’re sitting watching a clock tick down. On the other hand, it’s extremely tense.

Contrasting aesthetic effects in games to those in other media is not always productive, because it’s like playing Twenty Questions. Can games do X like books? Can games do Y like films? In the same way we should assume games are art, and that there’s an audience out there hungry to make something of them, we should assume that games can do anything. You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: I go to these academic conferences where a similar conversation is happening among professors who write in the field of gaming studies. Some bring in literary and film theory, and try to lay that on top of video games, while others reject that. The tools and the language are already there from other fields, so it seems easy. On the other hand, it can be kind of reductive, and perhaps prevents you from having the more meaningful conversation.

TT: Right, or even just the conversation you’re trying to have. There are also those efforts to create a language around game studies, partly I think try to legitimatize it in the eyes of the academy. You get people going on about the Ludologists versus the Narratologists, about ludonarrative dissonance, copping these quasi-academic terms. I can see the point of systematizing things, but my favorite criticism helps you not to just describe and understand, but to enjoy stuff more.

GO: How much do you worry about the effect that being an “out” gamer will have on your literary career?

TT: If I were bashful or coy about my love of video games I wouldn’t do this interview. The same goes for pornography or television. Even the language of being “out” implies a political and social pressure or an importance that just doesn’t exist. I’d hate to believe that being a writer means living in a constant state of deposition, publicizing everything you do, think, or feel. The fact that I like video games isn’t interesting. Video games are interesting. I love talking about them with smart people, both within and outside of gaming culture. But I’m also perfectly happy to be left alone with them.

GO: Do you hope there’s a day around the corner where a game developer decides to make a narrative-heavy game like Life is Strange , Her Story , or Kentucky Route Zero , and they look at a list of literary authors to figure out who should write it?

TT: Not at all. I believe that I can do a lot of things in writing, but I haven’t felt an urge to create a video game since the third grade. It’s always good to have some kind of interest that is totally pure, where you’re going to be an eternal fan, because sausage-making can disillusion you fast. If part of the charge of art comes from mystique or sheer baffled admiration, that’s something I want to preserve in at least a few departments of my life.

GO: As a writer, you’re expected to be both a creator and a thoughtful critic as well. It seems like once you publish a book, there is an expectation that you’ll be reviewing or blurbing for other books for the rest of your life. How does your approach to writing about literature differ from your essays on games?

TT: I review books as a practitioner; I know what goes into putting one together, so I can pan one that isn’t well-made. I write about games as an appreciator, in that I want to take something I like and enlarge people’s sense of pleasure or wonder at it. This doesn’t mean that I can’t be critical of a game. I have negative things to say about everything. But because I’m not highly qualified to trivialize or disparage a game on the level of craft — for instance, a sunbeam in a video game might look shitty and aliased because of technological or budgetary constraints that I’m not aware of — my main task is to study its narrative and to add value.

GO: You’ve been thinking about games critically for a long time. I read that you wrote your theses — both in undergrad and for your first master’s degree — on video game interaction. What were you looking at in those?

TT: I majored in something called Symbolic Systems, which would be called cognitive sciences anywhere else. They add linguistics and philosophy to the standard curriculum of formal logic, computer science, and cognitive psychology. I applied the extremely specific language of human-computer interaction studies to video games. So I wrote pretty dry literature surveys of game-writing and interaction theory, and how the latter could be applied to the former.

One was about game controller design, which ended up anticipating the Nintendo Wii controller by a couple of years. I talked about the potential for modular design and gestural input. The second thesis was about menus. They’re the basis of turn-based RPGs, and in games their definitional boundaries are weird. Take the Warp Zone Pipes in Super Mario Brothers . You go over a ceiling and drop into a room where you’re invited to select one of three pipes to go through. It is very clearly a menu, where you’re selecting one of three options, but it’s also a part of the action.

God, I sound so stoned when I talk about this.

my hobby playing video games essay

GO: I hate to keep mentioning Her Story , but I just started it today. In that game, the user interface also has this blurry boundary. You read a ReadMe file to learn how to use the system, but that’s all part of the in-game computer you interact with as part of the story.

TT: Yeah, it’s brilliant. Any computer interaction can be extrapolated into a game premise. Here it’s basically Database Search: The Game, but it’s fun and well written. To analogize with literature, there are plenty of stories whose premise comes from its formal conceit. My favorite is “ Going for a Beer ” by Robert Coover. He takes a simple sentence gimmick — where two things that happen at different times are written as though they’re simultaneous — and it becomes the conceit of the story. The story is, “what if your life was composed of moments with endings and beginnings but no middles?”

GO: Form matching content. That happens in all types of art, right? There was a piece on Hamilton which pointed out that, as the first half progresses, the Marquis de Lafayette’s rhymes get denser and faster, coinciding with him being in America and increasingly speaking English. The music reflects the plot.

TT: Form generating content, I would say. It’s a classical idea. Sometimes it’s done very explicitly, like with Oulipo. It can be super corny, but it’s a dependable source of inspiration.

It’s Tristram Shandy-levels of batshit.

GO: Going back to your idea for a game-writing website, were you imagining a place that just collected the kind of long-form writing you want to see, or were you also imagining a community that would be built around it?

TT: I am not too concerned with building community. The idea was simply to get critical essays on games­ — not fiction, poetry, reviews, or personal essays, but literary analysis. Like the essay I’m working on about the Metal Gear Solid series
 So many of the male characters lose their hands and are sterile and have daddy issues and misinterpret the will of one female character, The Boss. Aside from the glaring Freudian overtones, what’s that about? This is not stuff that figures into the plot as it plays out, but is something that I think screams out for conversation.

GO: I was a Nintendo kid and then jumped to PC gaming, so I never got into the Metal Gear  games.

TT: It’s like the Infinite Jest of games. As far as I know, it’s the longest continuous scripted narrative in games. You can make a strained case for things like Zelda or Metroid , but this is the most sustained vision from an auteurist figure, Hideo Kojima, and it’s just bonkers. It’s Tristram Shandy -levels of batshit.

GO: Well, that sells it. I now have to ask the big, speculative question, since you just called it the Infinite Jest of games. What do you think David Foster Wallace’s writing would have been like, had he been obsessed with video games rather than television?

TT: This question is so enormously counterfactual it might as well be a novel. The guy was hugely tech-avoidant. He typed with one finger on an old computer. But games seem very contiguous with his concerns in Infinite Jest . Though who’s to say Virginia Woolf wouldn’t have also gotten equally invested in games? Wallace is a gimme because of the technological overlap, but to me the more interesting speculative question is, What would a game written by P.G. Wodehouse be like? I want to see an essay on  that .

How to Have Fun Destroying Yourself: An Interview with Tony Tulathimutte, Author of Private Citizens

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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Essay on My Hobby and Personal Goals

My name is Fabian Figueroa and I am a student at Northeast High School aiming to achieve major accomplishments in life. My goals are to become the first person in my family to obtain a Bachelor's degree, become a successful YouTuber, develop my own video game, and move out of state. I plan to major in graphic design and minor in business in the hopes that furthering my education will better prepare me for my chosen career path. My hobbies include playing video games, hanging out with friends and family, watching YouTube, writing and listening to music. On a more physical level, I enjoy playing sports as I am pretty athletic myself. 

Although I have several goals, my goal of becoming a successful YouTuber is one of my biggest dreams. I love the way people can monetize off of creating content on things they love and enjoy doing every day. As I am aware that this may be accomplished without having a college degree, it is still important to me to enhance my skills and knowledge of using computers, editing programs, and most importantly the ins and outs of the graphic design world. It is ideal in order for me to perfect my craft. Choosing to continue my education is not only ideal in order for me to perfect my craft, but it also allows me to achieve some of my goals while preparing me to do what I love as a career.

One of my favorite hobbies is playing video games. I love playing video games; the experience, the whole concept behind them. Each video game has a storyline, different goals, and mechanics. I want to one day be both a part of the team developing a new video game and the team testing it. Besides video games, writing music is the outlet I utilize to express myself. A fun fact about me is that I have actually written a few songs and recorded them in a studio. 

Playing sports plays an enormous role in both my physical health and appearance. Although I enjoy watching football and basketball, I would much rather be a part of the action. I have been playing basketball since I was 10 years old for several different leagues throughout Philadelphia. My leagues have won championships and I have made some good friends along the way. In my high school, I have been a part of the track and field team since freshman year. In 2018, we won the Public League Championship in Philadelphia. Aside from basketball and track, I have also played flag football as well as other sports. Working out is part of my daily routine. I have been taught the importance of diet and exercise so I also try to eat as clean as I can to maintain a lean physique. Working out also enhances my stamina, strength, and speed which are all good to have while playing sports. 

One day, I would like to have accomplished all the goals I have set for myself. My dream of becoming a successful YouTuber will be my main goal with my other minor goals getting done in between. I want to make gaming content, sports content video games, and much more for people to enjoy. I want to become a household name in the gaming industry! Furthering my education in graphic design and business management is going to give me an advantage in my career of choice. In my eyes, I believe that I can accomplish everything I want and get past the obstacles that challenge me with hard work and dedication.

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Did you know that the global gaming industry is soaring to new heights, with an estimated worth of over $180 billion? Yes, you heard that right! From consoles to PCs, and mobile devices to virtual reality headsets, gaming has become a multi-billion-dollar phenomenon, captivating hearts and minds across the globe. But hold onto your joysticks, because here’s a mind-blowing fact: the average gamer is not who you might expect. Gone are the days when gaming was solely for kids in pyjamas staying up past bedtime. Would you believe that the average age of a gamer is now 34 years old? That’s right – adults are diving headfirst into the digital domain, seeking excitement, relaxation, and social connections through gaming. And it’s not just about playing for fun anymore – gaming has become a competitive sport known as esports, drawing massive audiences and offering lucrative prize pools. The esports industry is projected to surpass $1.6 billion in revenue by 2024, with professional gamers becoming household names and stadiums filling up with cheering fans.

In this article, we will explore an essay about my favourite game.

Table of Content

Understanding Games and Types

10 lines on essay on my favourite game, 800 word essay on my favourite game.

Games are a universal form of entertainment, spanning cultures and generations. At their core, games are structured activities or competitions with rules and objectives, often played for enjoyment or to achieve a specific outcome. They stimulate our minds, foster social interactions, and provide a thrilling escape from reality.

Now, let’s explore the diverse types of games:

  • Board Games: These classics have been bringing families and friends together for centuries. From the strategic manoeuvring of chess to the luck-based fun of Monopoly, board games offer a wide range of experiences.
  • Video Games: With the rise of technology, video games have become a dominant force in the gaming industry. Whether it’s navigating virtual worlds, solving puzzles, or competing in fast-paced action, there’s a video game for every taste and skill level.
  • Card Games: From traditional decks of cards to modern collectible card games, this category includes favorites like Poker, Bridge, and Magic: The Gathering. Card games blend strategy, luck, and skill in exciting ways.
  • Sports Games: For those who prefer to get active, sports games offer a chance to simulate the thrill of competition. Whether on the field, court, or track, sports games allow players to experience the excitement of their favorite athletic pursuits.
  • Puzzle Games: These brain-teasers challenge players to solve problems, complete tasks, or manipulate objects to progress. From Tetris to Sudoku, puzzle games test our cognitive abilities and offer a satisfying sense of accomplishment.
  • Role-Playing Games (RPGs): RPGs transport players to immersive worlds where they can assume the roles of fictional characters and embark on epic quests. These games emphasize storytelling, character development, and exploration.
  • Party Games: Perfect for social gatherings, party games are designed to entertain and engage groups of players. Whether it’s trivia, charades, or cooperative challenges, party games encourage laughter and camaraderie.
  • Mobile Games: With the widespread availability of smartphones and tablets, mobile games have become incredibly popular. These bite-sized experiences range from casual puzzles to intense multiplayer battles, catering to gamers on the go.

Here are 10 lines on my favourite game that can help you write an essay:

1. My favorite game is soccer, a sport that ignites my passion and fills me with excitement.

2. Running across the field, chasing the ball, brings a rush of adrenaline like no other.

3. The thrill of scoring a goal or making a crucial save fuels my competitive spirit.

4. Each match is a test of skill, teamwork, and determination, pushing me to strive for excellence.

5. Soccer isn’t just a game; it’s a way of life, teaching valuable lessons in perseverance and sportsmanship.

6. From practicing drills to strategizing with teammates, every moment spent playing soccer is a journey of growth.

7. The camaraderie forged on the field creates bonds that extend beyond the game, forming lifelong friendships.

8. Whether under the blazing sun or pouring rain, nothing dampens my love for the beautiful game.

9. As the crowd cheers and chants echo across the stadium, I feel a sense of belonging unlike any other.

10. Soccer isn’t just my favorite game; it’s a passion that fuels my dreams and fuels my soul.

Basketball, a sport that cross boundaries and unites people of all ages and backgrounds, holds a special place in the hearts of many enthusiasts around the world. As a fervent admirer of basketball, I am captivated by the dynamic nature of the game, the camaraderie it fosters, and the sheer thrill of competition that accompanies every match.

From the moment I first picked up a basketball and took my first shot, I was hooked on the game. The rhythmic sound of the ball bouncing on the court, the adrenaline rush of making a perfect shot, and the strategic maneuvers required to outsmart opponents all contribute to the allure of basketball. Whether playing alone or with teammates, basketball offers a unique blend of physical activity, mental acuity, and teamwork that keeps me engaged and passionate about the sport.

One of the aspects that make basketball so appealing is its versatility and inclusivity. Whether played professionally on a court or casually in a neighborhood park, basketball brings people together in a spirit of friendly competition and shared enjoyment. The game’s simple rules and universal appeal make it accessible to individuals of all ages and skill levels, fostering a sense of community and camaraderie among players.

As I reflect on my journey with basketball, I am reminded of the valuable lessons it has taught me both on and off the court. The sport instills discipline, perseverance, and resilience, qualities that are essential not only in sports but also in life. Through basketball, I have learned the importance of teamwork, communication, and leadership, skills that have helped me navigate challenges and achieve success in various aspects of my life. Moreover, basketball serves as a platform for personal growth and self-expression. Whether dribbling down the court with finesse, executing a flawless jump shot, or making a crucial defensive play, each moment in basketball offers an opportunity to showcase skills, creativity, and passion. The sense of accomplishment that comes from mastering new techniques, improving performance, and contributing to team success is unparalleled.

Beyond its physical and mental benefits, basketball has a profound impact on individuals’ lives by fostering friendships, creating memories, and building lasting connections. The shared experiences on the court – from intense games to post-match celebrations – forge bonds that transcend boundaries and unite players in a common love for the game. The sense of belonging and camaraderie that basketball cultivates is truly special and adds depth to the overall experience of playing the sport.

In conclusion, basketball is not just a game; it is a way of life filled with excitement, challenges, growth, and camaraderie. As I continue my journey with basketball, I cherish the moments spent on the court, the lessons learned through victories and defeats, and the friendships forged through shared passion for this remarkable sport. Basketball will always hold a special place in my heart as more than just a game but as an integral part of who I am.

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Essay on My Favourite Game- FAQs

What is a game.

A game is an activity or contest with rules, structure, and objectives, often played for enjoyment or competition. It can involve physical or mental engagement and typically includes elements of strategy, skill, or chance.

Why do people play games?

People play games for various reasons, including entertainment, relaxation, social interaction, and personal challenge. Games provide a platform for creativity, learning, and self-expression, offering a break from routine and an opportunity for fun.

What are the benefits of playing games?

Playing games can have numerous benefits, such as improving cognitive abilities, enhancing problem-solving skills, fostering social connections, reducing stress, and promoting teamwork and cooperation.

How do you choose the right game to play?

Choosing the right game depends on personal preferences, interests, and the desired experience. Consider factors like gameplay mechanics, genre, difficulty level, and whether you prefer solo or multiplayer experiences.

Are video games harmful?

While excessive gaming can lead to negative consequences, moderate gaming can be beneficial. It’s essential to balance gaming with other activities, maintain healthy habits, and be mindful of potential risks, such as addiction or excessive screen time.

What are the different types of games?

Games encompass a wide range of categories, including board games, video games, card games, sports games, puzzle games, role-playing games (RPGs), and more, each offering unique gameplay experiences.

How do games contribute to society?

Games contribute to society by providing entertainment, promoting creativity and innovation, fostering social connections, encouraging critical thinking, and serving as educational tools. They play a significant role in culture, art, and technology, shaping our collective experiences and interactions.

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My Favourite Game Essay for Students and Children

500+ words essay on my favourite game.

My Favourite game essay-Playing games are very important for a human being. It keeps a man fit. Moreover, it keeps him away from diseases. Having some physical hobby is essential for a person. Most importantly many nutritionist and doctor recommend it. Children play many games. Some of them are cricket , basketball, football. Tennis , badminton, etc. Since in India the famous game is cricket many children are having it as a hobby. But my favorite is football.

My Favourite Game Essay

My Favorite Game – Football

When I was a child I liked cricket too but was never good at it. So I changed my hobby to football . Football was new to me in class 3. I did not play well in the beginning. But I liked the game very much. So I started practicing it. As a result, I began to play it well.

In class 5 I became the captain of my class football team. At that time I was so much excited to become the captain. With time a learned a lot about football.

In Football total 22 players play. Division of players is in two teams. Each team has 11 players. These players have to play with the ball only with legs. They have to kick the ball in the other teams’ goal post. Football is not like cricket. Weather is not an issue in football. Due to which players can play it the whole year.

In addition to football is a game of stamina. The players have to run on the field for the whole game. Also for 90 minutes too. Since 90 minutes is a lot there is a division in time. There are two halves. The first is of 45 minutes. Likewise, the second half is of 45 minutes too.

Get the huge list of more than 500 Essay Topics and Ideas

Rules in the Game

Like all the other games there are some rules and regulations too. First of all, the ball should not touch the ball by hand. If the ball gets touched by hand the other team gets a free-kick. There is a small area near the goal post. ‘D’ is the name of that area. The boundary of the ‘D’ is at least 10 yards from the goal post. If the player touches the ball there the opposite team gets a penalty.

Moreover, there are other rules. The second important rule is the ‘Off-Side Rule’. In this rule, if the player crosses the defender line it becomes an offside. If you are a true fan of football you must know what are defenders.

In the game, the players are into three subcategories. The first category is Forward. Forward are players who put the ball in the net of the goal post. The second category is a Midfielder. Midfielders are players who pass the ball to the forward player. The third category is the defenders. Defenders stop the other team players to put the ball in the goal post.

In addition to all the players playing on the field, there are other players too. These are substitute players. Football is a harsh game. Because of which many players get injured. When players get injured the substitutes take their place for the rest of the game.

Furthermore, there is a referee on the field. Whenever any place does a foul the referee whistles and stops the game. The referee then gives the penalty or a free-kick to the team foul against.

Moreover, if a player injures and fouls the other team player the referee gives him a Yellow or Red Card. The yellow card is a warning card. The red card is a suspension card. This card suspends the player for the rest of the game.

Questions on My Favorite Game

Q.1 Which is the best team in the world? A.1 The team that wins the FIFA CUP held every 4 years.

Q.2 How many players play on the field? A.2 11 from each team.

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my hobby playing video games essay

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  1. My Favourite Game Essay 300 Words for Student

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  3. My Hobby Playing Games Essay 10 Lines || My Hobby Playing Games Essay

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  4. My Hobby Essay

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    my hobby playing video games essay

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COMMENTS

  1. Video Games Essay

    Long Essay on Video Games is usually given to classes 7, 8, 9, and 10. Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947.

  2. Video Games and Its Positive Effects

    In 2018, the video game industry generated $119.6 billion dollar in revenue, with the number of gamers reaching 2.471 billion worldwide. In the US alone, at least 150 million people play video games on a regular basis, for at least 3 hours per week, with 72% of gamers aged 18 and above.

  3. Essays About Video Games: Top 12 Examples and Prompts

    5. . The health effects of too much gaming by Peter Grinspoon. "Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes.

  4. Video Games and Their Impact: [Essay Example], 433 words

    In conclusion, video games can be a valuable tool for the cognitive and intellectual development of individuals. They require players to exercise various skills such as attentiveness, fast reaction times, logical thinking, and problem-solving. Additionally, video games can also benefit adults by improving communication, resourcefulness, and ...

  5. Essay on My Favorite Hobby (Video Games)

    5. 📌Published: 07 August 2022. Video games are a hobby that is enjoyed by millions around the world. Video games can be played, collected, and resold. Video games can also give you a look into the past's culture and technological development with games like Mario or Zelda evolving over time from 2D graphics to 3D graphics.

  6. My Hobby is Gaming

    Essay. My Hobby is Gaming. The hobby is a favorite activity that a person likes doing for recreational or entertainment purposes. In today's busy life, all one does is come home from work, wake up again the next day and start working on. The loop keeps on repeating and repeating until the day comes when you get stressed to a level where you ...

  7. How to Write an Essay about Video Games: Presenting Effective Arguments

    Identifying the sources you employed would be best. When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable.

  8. How to Write an Essay on Video Games in the Best Way

    So, if you write an essay about video games, you should start by briefly discussing multimedia. Gather necessary information about different game genre. Technology and its numerous features and used increasingly day by day. The implication is that more video games are being produced and released into the market.

  9. My hobby playing video games Free Essays

    Cons of Playing Video Games Video game is a series of 2D or 3D world created by author or editor to allow public experience by representing as a person or animal inside. In my humble opinion‚ playing video games have more cons than pros.My essay will tell you that playing video games have more cons because it wasting time‚ cause indulgence‚ side effect on body health and cause volatility.

  10. So You Are Writing About Video Games for Your Eng 101 Paper ...

    Ethos, Pathos and Logos Telos and Kairos Audience Purpose Check Out Part 2: So You Are Writing About Video Games for Your Eng 101 Paper (Part 2): Avoid These Essays on Video Games. Ethos, Pathos ...

  11. The Field of Dreams Approach: On Writing About Video Games

    Every year, more and more great essays are published on literary sites concerning video games. In the past year I've especially loved entries like Janet Frishberg's "On Playing Games, Productivity, and Right Livelihood," Joseph Spece's "A Harvest of Ice," and Adam Fleming Petty's "The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games." But [
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  12. Are Video Games A Hobby? (What does the Science Say?)

    Wrapping Up. Video games are a legit hobby and a source of happiness for countless people worldwide. They offer a place to escape life's challenges and daily stress, boost our mood, and enhance relaxation. But as with every hobby, practicing moderation when playing games is important to stay healthy and productive.

  13. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism. It is important for society to recognize the ...

  14. My Passion for Video Games (in 150 Words)

    I've chosen video games to talk about my passion in the essay of 150 words.My passion for video games has been with me since childhood. It started with simple games like Tetris and Super Mario Bros, but as I grew older, my interest in video games became more sophisticated. I love the challenge that comes with playing video games, the sense of ...

  15. Persuasive Essay: Video Games

    Persuasive Essay: Video Games. Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn't spend too much time gaming and there are a number of reasons for this: it's unhealthy, you ...

  16. Essay on My Hobby and Personal Goals

    3. 📌Published: 03 April 2021. My name is Fabian Figueroa and I am a student at Northeast High School aiming to achieve major accomplishments in life. My goals are to become the first person in my family to obtain a Bachelor's degree, become a successful YouTuber, develop my own video game, and move out of state.

  17. Essay on My Favourite Game in English For Students

    Here are 10 lines on my favourite game that can help you write an essay: 1. My favorite game is soccer, a sport that ignites my passion and fills me with excitement. 2. Running across the field, chasing the ball, brings a rush of adrenaline like no other. 3.

  18. My Favourite Game Essay for Students and Children

    500+ Words Essay on My Favourite Game. My Favourite game essay-Playing games are very important for a human being. It keeps a man fit. Moreover, it keeps him away from diseases. Having some physical hobby is essential for a person. Most importantly many nutritionist and doctor recommend it. Children play many games.

  19. My Experience Of Video Games

    733 Words. 3 Pages. Open Document. Video games: a form of entertainment that is frequently frowned upon by our nagging parents, teachers, and the rest of society. One may assume that playing video games is a waste of time and "rots your brain," but to me, video games are one of my lifestyles. My dad used to tell stories of the three-year ...

  20. IELTS Writing Task 2: 'video games' essay

    There are ambivalent attitudes towards this kind of entertainment. For example, some regard video games as an innocuous kind of fun; however, others suppose that video games would deteriorate people's health. In this essay, I will express my view of whether or not the negative aspects prevail over the benefits.

  21. Video Games Thesis Statement: [Essay Example], 658 words

    A review published in the American Psychologist highlighted the potential of video games to provide cognitive and emotional benefits, particularly in the realm of mental health. This suggests that video games can have a constructive impact on individuals' well-being, challenging the prevailing narrative of their negative influence.

  22. My Favourite Game Essay

    My Favourite Game Essay: Playing games are an essential part of education and development. Playing games builds an assertive attitude toward learning. There are different kinds of games played in our country. Games are divided into two classes - outdoor and indoor games. Chess, cards, ludo, and carrom are indoor games. Hockey, football, cricket, basketball, [
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  23. my favourite hobby is playing essay

    soniatiwari214. Answer: My favourite hobby is playing essay: My favourite hobby is playing football. I play football after I am free. I began to play football after I was seven. I used to be curious about it at that time because it had been exciting and it could make me healthy. At the first time, my coach taught me a way to do play football.